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Final fantasy heavensward
Final fantasy heavensward








Unless you’ve completed nearly all of the previous content, you can’t experience any of the new stuffĮven if you had a level 50 character prior to the expansion, this doesn’t mean you’re ready for Heavensward.

final fantasy heavensward

Image Credit: Jay Henningsen/GamesBeat What you won’t like

final fantasy heavensward

This makes the flying mounts more of a convenience that you’ll use to level additional classes and jobs or explore post-level 60 content. In most cases, you’ll unlock the final Aether current for a zone right around the time that you finish the last main story quest in that area. Rather than making the flying mounts a one-time unlock, like in World of Warcraft (which even their developers admit trivialized a lot of later content), FFXIV only allows you to fly in designated areas, and you must unlock each one of these individually by gathering Aether currents through questing and exploring the map. The designers of Final Fantasy XIV: Heavensward seemed to learn from past MMO mistakes at implementing flying mounts. While they offer the most original and new content of the expansion, they all start out at level 30, so you’re left with the decision to go back and level up to 50 again or continue with the storyline of Heavensward as one of your existing jobs.įlying mounts that don’t trivialize content While all three of these classes offer enough changes in mechanics to set them apart from existing jobs, playing them is a bit of a catch-22.

final fantasy heavensward

Heavensward adds three new jobs: the dark knight, who fills the tank role and wields a giant, two-handed sword the machinist, who fills a damage role with guns and mechanical constructs and the astrologian, who acts as a healer who can also summon forth random effects by drawing cards from a tarot-like deck.










Final fantasy heavensward